Run-of-the-mill enemies certainly didn’t do it, and neither did the story, which seems like a missed opportunity. I was a little disappointed that, given the test lab setting, I was never pushed into a situation where I felt tempted or pushed to use a drug with negative side effects myself. In keeping with Gorgon’s role as a pharmaceutical research lab, the sheer amount of drugs you come across is astonishing – there are piles of syringes everywhere. New weapons and character customization Three new science weapons can be added to the player’s arsenal alongside weapon and armor variants to use while solving the case. #The outer worlds switch review fullMost of them are pretty entertaining tales of corporate malfeasance, but if you want the full story then it can be a lot to get through all at once.Exploration is rewarding thanks to lots of attention to detail and environmental storytelling, like when you find a character you were sent to track down alongside his journal or a headless marauder lying next to a neck-high tripwire trap. But be careful about the smiling employees you encounter, as there’s something dark lingering under the bright and cheerful surface. Every so often you’ll run across a terminal with logs, incoming messages, outgoing messages, and archived messages, each of which has multiple entries to page through. One character jokes that there are enough logs and messages scattered around Gorgon to fill a book, and that doesn’t feel like much of an exaggeration. “That said, there’s also quite a bit of reading to do. There’s the largely abandoned and creepy Ambrose Manor, an orbital research facility, an exclusive club on Byzantium, and a mercenary ship, and all of those settings keep Peril on Gorgon from feeling one-note. That quest takes place mostly on the mountainous, industrial asteroid base of Gorgon, but also sends you on quests to other new locations around the Hyperion system. #The outer worlds switch review portableIt’s not terrifically ambitious as far as gameplay goes, but it falls squarely into the “more of a good thing” category.Within the first hour or so you’re sensationally presented with a mystery clutched in the hand of a severed human arm, and soon after the story drops a shocking revelation about Spacer’s Choice and its drug-pushing pharmaceutical research operation (which Firefly fans might be less surprised about). The controls feel mostly responsive, and in both docked and portable mode the performance is passable, although isn’t without its flaws. But Peril on Gorgon is a fairly big chunk of side-adventure that took me about eight hours to play through, making it well worth coming back and reacquainting myself for. The 11-month gap between the launch of The Outer Worlds and its first DLC feels a little odd, because it’s just long enough for me to have forgotten almost everything about how Obsidian’s sci-fi RPG works.
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