![]() The Spindash operates very differently than in subsequent games, probably because it was in its preliminary stages before Sonic the Hedgehog 2. The difference between the two is that Super Peel Out gives Sonic a greater burst of speed but leaves him vulnerable to enemy fire and collisions. In addition to the Spindash, the blue hedgehog can do the Super Peel Out, a technique that sends Sonic dashing off with super speed. However, if you go to the Special Stages and collect all seven Time Stones, all of the levels will automatically have good futures. The boss fight in each level is in zone three and takes place in the future, and if you've destroyed the generators in the two previous zones, the future is an automatic good one. #Sonic cd soundtrack comparison generatorBy destroying the Badnik generator in the past, the zone's future automatically becomes a good one, with all advances in technology actually working to the environment's benefit, and the Badniks in all three periods are automatically destroyed. By default, the future is always a bad one, a desolate wasteland with worn down technology that ruined the environment. The first two zones in each level have "Past" and "Future" signs, and after hitting one of the signs and gaining enough speed, you'll either travel to the past or to the future. Time Travel is the main gimmick of the game. Determined as usual, Sonic must collect the Time Stones, defeat Metal Sonic, rescue Amy and liberate the Little Planet from Robotnik's tyranny. With Sonic taking the bait, Robotnik hopes to destroy his arch-enemy. When Robotnik discovered that Sonic had arrived on the Little Planet, he sent Metal Sonic-a robot painstakingly modeled after its namesake-to kidnap Amy and lure Sonic. Robotnik and his loyal Badniks are in the process of transforming the entire Little Planet into his own dystopian fortress, and once he collects the Time Stones, taking over the world will be a breeze. Ivo "Eggman" Robotnik, the Mad Scientist he had defeated before. In his search for Amy, Sonic encounters Dr. Arriving on the planet's surface, Sonic and Amy investigate, but soon Amy is captured by a figure that quickly flies away. The Little Planet was there, but it has been chained to a mountain and its surface covered in metal. Being the lightning-quick, risk taking daredevil he is, Sonic is looking forward to visiting the Little Planet to see if he's fast enough to break the world's time barriers.Īfter arriving at Never Lake, the two hedgehogs notice something amiss. Thanks in part to the seven Time Stones, the Little Planet does not abide by the passage of time familiar to Earthlings Mobians inhabitants of their world, making Time Travel possible should one reach high enough speeds on the planet's surface. When Amy inquires where he's going, Sonic says he's going to Never Lake, explaining that it's that time of the year when the Little Planet appears over the lake. The story begins with Amy meeting Sonic, having used tarot cards to seek him out. It also had an Anime opening and ending sequences with Sonic displaying his badassery: two of the few FMV's on the console to actually look good. This game introduced Amy Rose-Sonic's cute Stalker with a Crush-and fan favorite Metal Sonic. Considered by many to be one of the best Sonic the Hedgehog platformers thanks to the time travel elements and complex level designs providing much replay value. #Sonic cd soundtrack comparison PcFortunately, it saw a re-release on the PC three years later, then another in 2005's Sonic Gems Collection. Released in 1993, Sonic CD was one of the better games that could be found on the Sega CD, an ambitious Sega Genesis add-on marred by its price tag and an over-saturation of "FMV games". ![]()
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